Violent is a useful modifier for whips and certain melee weapons (such as the, Arcane can help early magic users with low maximum mana, but later in the game, Arcane's effective, The player is a pure summoner or relies heavily on minions for. No modifiers are visible on an NPC's shop stock, but one can be supplied when the item is bought (its purchase price will be unaffected). The best overall summon modifier is Ruthless. Now inflicts Hellfire, a variant of On Fire! Accounting for the 25% of items that start with no modifier, the average is +15.15%. There's a 75 percent chance that weapons and accessories will be created with a random modifier, though ones spawned in the world or given by NPCs (such as Angler rewards) will never be modified. But things like Music Boxes and Voodoo Dolls can't be reforged by the Goblin Tinkerer, so you may as well just throw them into the lava ocean in the Underworld. The Copper Axe and Wooden Hammer can receive any of these modifiers except for those that affect damage. Fire Gauntlet, Mechanical Glove Cheers thanks guys < > Showing 1-13 of 13 comments . Accessories can have one of the following nineteen modifiers attached to them: The average value boost for all accessory modifiers is +27.75%. To make them, you need the Fire Feather which has a 1.33% chance of dropped by a Red Devil. It gives an advantage for early players with low maximum mana, but more powerful magic weapons can drain even a maxed-out player's mana quickly, making mana recovery more important than a fractional increase to the maximum. The critical strike chance of these weapons is calculated based on the magic weapon currently being held, meaning that base damage is the only stat that matters, and therefore their best modifier is Ruthless. On their own, five Menacing accessories will increase, On their own, five Lucky accessories will increase, Three Menacing and two Lucky accessories will increase. Todos os direitos reservados. If you ever needed another reason to become best buddies with your Goblin Tinkerer, here is a list of some of the best modifiers to aim for when spending your platinum reforging. Melee. The value of damage and critical chance vs. defense can be difficult to measure. Counting the Universal and Common modifiers, the average value boost for ranged modifiers is +21.27%. The Menacing and Lucky modifiers each simply add their bonuses if there are more than one of the same, but their effects multiply with each other. These modifiers only apply when the weapon is being used. The player is using a weapon with low base damage, and/or the enemy has high defense. The Legendary modifier is superior in these cases as it also provides increased damage, critical strike chance, size, and knockback over the Light modifier, though the impact is relatively low given that mining tools are rarely used for combat. For example, Emblems become Avenger emblem which grants 12% instead of 15%. Valve Corporation. Menacing and Lucky modifiers each simply add their bonuses if there are more than one of the same, but their effects multiply with each other. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Why not straight up to 12? The modifiers considered "bad" for this purpose are: Tiny, Terrible, Small, Dull, Unhappy, Awful, Lethargic, Awkward, Inept, Ignorant, Deranged, Broken, Damaged, Weak, Shoddy, Slow, Sluggish, and Lazy. The damage goes up too, if a Whip, Sword, or any tool has the Bulky prefix, by +10 percent. The Mechanical Glove can only be obtained in Terraria by crafting Power Glove and Avenger Emblem. Reforging is now available in all languages. Because defense directly subtracts from incoming damage, each point of defense becomes more powerful in proportion to the defense a player already has. Previously, it cost five times the item's value. When the Terrarian is Legendary, it gains 17 percent damage, 17 percent knockback, and eight percent critical strike chance. Fire Gauntlet: Avenger Emblem + Power Glove = Mechanical Glove Mechanical Glove + Magma Stone = Fire Gauntlet How to get these items: Warrior Emblem: Dropped by Wall of Flesh. Manage all your favorite fandoms in one place! There are 14 universal modifiers. terraria calamity soul of flight. It grants the following: 12% increased melee speed 100% increased melee knockback 10% increased melee weapon size Autoswing for melee weapons and whips 8 defense Increased enemy aggro Contents According to the wiki, the Fire Gauntlet loses 2% damage and melee speed from it's combination with the magma stone. current trends in social psychology 2022, miramar fire station covid testing. If you plan to main the melee class for your playthrough, then make sure your favorite stabbing stick has the Legendary modifier. The Terrarian cannot receive any melee modifiers, though it can gain a special "Legendary" modifier that provides different stats. Damage and melee speed increased from 10% to 12%. It is straightforward (but sometimes expensive) to force a given modifier, by reforging the item until it receives the desired modifier. - A * means that the spoiler might include minor upgrades. If you believe your item has been removed by mistake, please contact, This item is incompatible with Terraria. Aug 8, 2015 @ 9:03pm . However, one can get a sense of the modifier's value by looking at the reforge cost, potentially speeding up the process. Cookies help us deliver our services. The reduced mana cost, increased speed, critical strike chance, and knockback provided by Mythical are less useful: Summon weapons use mana only for the initial summoning, minions cannot deal critical hits, and their knockback is negligible even with modifiers. Slot: Pants. All rights reserved. 1 Bosses; 2 Murasama; Explore Wikis Universal Conquest Wiki. You must log in or register to reply here. Note that some usually-unwanted modifiers are not included in this "mercy" list: Shameful, Intense, Annoying, and Frenzying. The Terrarian, however, is a Yoyo that can get the Legendary buff, but it's a bit different. The Chain Gun fires so quickly that it cannot receive any modifier that increases its speed by 10% or less. The Forbidden Gauntlet is a craftable Hardmode Fist weapon with 7 combo power. Magic or summon weapons with zero knockback (such as the Nimbus Rod and Blade Staff) cannot receive any modifier that affects knockback. How do you work a heart statue in terraria. It is technically possible to make a profit when reforging a weapon once from a bad modifier to a good one, but reforging will normally result in an average monetary loss. Almost all ranged weapons can be reforged with one of the following modifiers, in addition to common and universal modifiers. With a base defense of 82 and a fantastic set bonus for melee charcters, this set is perfect for this build. And also while having the best reforge on each weapon also increases dps. It provides a 15% increase to melee speed and damage and a 5% increase to melee critical strike chance, a 20% increase to true melee damage, increases melee knockback, and gives the player temporary immunity to lava. 10 tries for weapons with only the 14 universal modifiers, 13 tries for accessories with their 19 modifiers, 16 tries for weapons that can also have the common modifiers (24 modifiers total), 25 tries for weapons with magic or ranged modifiers (36 total), 28 tries for weapons with melee modifiers (40 total). "homer the lord only asks for one hour a week" -Marge. Due to various limitations with certain weapon classes, determining the best possible modifiers may not be as simple as comparing statistics, and players can waste money trying to acquire modifiers that are impossible to achieve for their given weapon. This page was last edited on 17 December 2022, at 04:20. It may not display this or other websites correctly. Nearly every accessory item can be reforged, with the exceptions of the Guide Voodoo Doll, Clothier Voodoo Doll, and all the Music Boxes. Flare Bolt. Accounting for the 25% of items that start with no modifier, the average is +11.06%. 8 defense on one accessory by itself, regardless of modifier, is really strong. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. A player's natural regeneration can also be considered equivalent to a certain amount of extra health that scales with how long they can stay alive, which makes regeneration more valuable on defensive builds than offensive builds. As a rule of thumb, if incoming damage can be reduced to 50 / 75 / 100 damage per hit or lower, each additional point of defense is more valuable than a 1% DPS increase. For this example the Celestial Cuffs, these offer the same powers as Magic Cuffs and Celestial Magnet. Quick can be slightly useful early on, but as the player transitions from grounded to aerial movement, the modifier becomes obsolete because movement speed only has a minimal effect on air speed. If your weapon of choice is ranged like a Bow, Repeater, or Launcher then the modifier you want to shell out for is Unreal. For example, if the player accepts either a Lucky or Menacing modifier for boosting their offense, it will take half as much time to reforge compared to reforging the accessory to Menacing specifically. That's a total of 135 Hellstone you need to mine from the Underworld. Sounds graet. its this one ok? Accounting for the 25% of items that start with no modifier, the average is +15.95%. Updated August 22, 2022 by Rosa Baumgartl: Though some modifiers clearly stand head and shoulders above the rest, there are some cheaper adaptions that insist on handicapping one stat for the sake of another. 2023 GAMESPOT, A FANDOM COMPANY. Most but not all weapons and accessories will receive a modifier upon the item's creation. The average value boost for Universal and Common modifiers together is +14.75%. If the player bears low maximum mana, Masterful may be preferred over Mythical, or Mystic over Demonic. The melee class sports high defense and decent crowd control, but many melee weapons have a short attack range . The other is a ranged weapons modifier providing +10% damage, +2% critical strike chance, and +5% speed, velocity and knockback. Hover the cursor over the item that is to be reforged and press the reforge button. If your weapon can have this modifier, use it. The former directly causes fights to end sooner, while the latter causes players to die slower or potentially even reach a state where they regenerate more health than they lose. Reforging items now costs half of the item's buy value. All trademarks are property of their respective owners in the US and other countries. Accounting for the 25% of items that start with no modifier, the average is +11.20%. Advertisement. The Goblin Tinkerer charges one third of the item's current buy value, which is 166.67*5/3 (166.67%) of its sell price or 33.33*1/3 (33.33%) of its base value. All 19 of the accessory mods are positive, unlike those that can be attached to weapons. For example, weapons that deal no. Only magic and summon weapons can have their mana cost modified. Content prior to March 14, 2022 is from the Fandom Terraria wiki. The Ruthless modifier offers the most effective minion boost, by increasing the minion's damage per hit the most. However, if one's defense is not high enough to reduce incoming damage to 50 / 75 / 100 damage, each additional point of defense is less valuable than 1% damage or critical strike chance. They have a similar particle effect to Fiery Greatsword when used, but only when flying. It is a good idea to check the modifier only when the reforge cost is expensive enough to indicate a potentially good modifier. Displayed values in-game may differ due to rounding. Weapon modifiers that are widely considered "good enough" include Godly, Demonic, Ruthless, Deadly, and Masterful. Certain weapons cannot have their speed, knockback, damage, or mana cost modified. Nearly every accessory item can be reforged, with the exceptions of the Guide Voodoo Doll, Clothier Voodoo Doll, and all the Music Boxes. The Terrarian can obtain a special version of the Legendary modifier unique to it. Nearly all weapons and accessories have up to a 75%[1] chance of receiving a random modifier upon the item's creation: Naturally generated in a Chest, crafted, looted from a grab bag (excluding Presents), or dropped by a slain enemy. Unfortunately, as Guns don't cause knockback, this modifier can't be added to any of them. This buff is worth a lot when you're just starting out after the Goblin Army has been defeated. Some magic weapons, such as the Clinger Staff, Magnet Sphere, and Rainbow Gun, create a long-lasting projectile that remains active after switching weapons. It will pull up the inventory and highlight items that can be reforged (ones that cannot are hidden by a shadow). Fixed bug where modifiers were not getting set properly on a world load. Accounting for the 25% of items that start with no modifier, the average is +11.06%. Jun 19, 2020 @ 10:04pm . Besides, the enemies are more/less likely to target you on various accessories only applies in multiplayer anyway, so that wont affect you at all. It provides a 15% increase to melee speed and damage and a 5% increase to melee critical strike chance, a 20% increase to true melee damage, increases melee knockback, and gives the player temporary immunity to lava. The best damage-increasing modifier for other drills is Demonic, although it is unlikely that a drill would be of much use in combat. The Destroyer Emblem also adds 8% critical strike chance. If you are playing Summoner, then Berserker Gloves for sure. On the PC version, Console version, Mobile version, and tModLoader version, the Fire Gauntlet gives the same stat boost as the Mechanical Glove, and can be considered a direct upgrade. The true melee damage bonus from the accessory does not stack with its Gauntlet-themed downgrades (. For a weapon's initial modifier, there is a "mercy" mechanic that reduces the chance of penalties:[1] If a weapon's initial modifier is one of a list of "bad" modifiers, it has a 66.67*2/3 (66.67%) chance of being voided, and the item will be created without a modifier. The melee class is arguably one of the best classes in the endgame and is one of the most well rounded and common classes played. New Movie News, Movie Trailers & upcoming Movie Reviews. Its best modifier is Mythical for the widest array of stat bonuses, or Ruthless for . At its base the Terrarian does 190 damage, reaches 25 tiles, and can spin in the air infinitely. You need to sign in or create an account to do that. replace the solar leggings with what was it the valhallah leggings or the other one from the old one's army that you can buy from the tavern keeper to cap % crit chance. Fixed bug where modifiers would be lost when the player buys an item from the shop with right click. The price is adjusted according to the Goblin Tinkerer's current happiness. All Discussions . That's why we've prepared our own list of the Top 10 Best Accessories for the Empress of Light and how to get them! Weapons-Legendary Terrablade, godly possessed hatchet, and legendary death sickle SolaR Golem Mar 9, 2015 #12 Max1037 said: There is a veritable smorgasbord of items to play around with in Terraria, and almost all of them can be further personalized to your play style through modifiers. All trademarks are property of their respective owners in the US and other countries. debuff. Items purchased from NPCs never have any modifiers, due to the ability to refund items (selling them back for full price before closing the menu) introduced in 1.4. Reforging is a service provided by the Goblin Tinkerer, which applies a new, random modifier to an item in exchange for coins. There are a lot of ways to prepare for this boss, including boss arena planning. While wearing the Elemental Gauntlet, any enemy struck by a melee attack will be inflicted with these debuffs: Calamity Mod Wiki is a FANDOM Games Community. Terraria Mods Wiki. 1.6.5.4: Buffed Lucrative coin drop rate from 10% to 15%. It will pull up the inventory and highlight items that can be reforged (ones that cannot are hidden by a shadow). But the Mythical modifier doesn't affect Whips, or anything that drains less than three mana per use, or weapons that don't cause any knockback. Late game most of that doesn't matter, flying mounts remove the need to have mobility at all allowing for DMG stacking. This item will only be visible in searches to you, your friends, and admins. Unlike weapons, accessories can only receive beneficial modifiers. Putting an accessory in a vanity slot (in the middle column) won't provide your character with anything, except a snazzy outfit. Accessory modifiers are only active while the accessory is equipped in a non-vanity slot. Previously, it cost five times the item's value. It would be naive to assume that there aren't times when sacrificing one thing to increase another is justifiable, especially if you're strapped for cash. This could include items such as the Finch Staff, which is found in Living Wood Chests, and Abigail's Flower (from Don't Starve Together) which spawns next to grave markers. A weapon cannot get a modifier that affects a stat it does not have. 10. (Really though there arn't any other options for endgame armor :). Fire Gauntlets, Mechanical Gauntlets, 5x Violent (4% attack speed) and you've got ludicrous amounts of damage flying out. I'd like the 8 defense, but the Hellfire is making me think twice. I assume because this now gives the player the option to have 15% + 12% where before they only had 15%. Press question mark to learn the rest of the keyboard shortcuts. Weapons and tools that have no knockback cannot get modifiers that change knockback; examples include many guns (such as the Minishark), drills, and the Magical Harp. Please see the. All eligible modifiers have equal chances, without the "mercy" filtering of initial modifiers. Fire Staff. Ranged weapons with zero knockback (such as the Minishark or low-tier bows) cannot receive a modifier that alters knockback, even if their ammunition deals knockback. The two modifiers only differ in knockback, a stat that is not considered very useful (or even beneficial) in many situations. As such, its best modifier is Rapid, with Godly and Demonic as more ammo-efficient alternatives. For the same reason, players are also advised to use an all-Menacing build when fighting the Old One's Army, since most of the total DPS will be dealt by sentries. Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=672210732. For a better experience, please enable JavaScript in your browser before proceeding. While assigning stats is obviously never this simple, a good rule to consider is that a player with a large amount of stats to invest can often benefit more by assigning those stats to defense (which has increasing returns) instead of damage or critical chance (which have diminishing returns). When it comes to more magical damage-dealers things get complicated. Fixed bug where modifiers would be lost when the player buys an item from the shop with right click. For details about enemies dropping souls, see Notes . The other is a ranged weapons modifier providing +10% damage, +2% critical strike chance, and +5% speed, velocity and knockback. Modifiers can be added or changed afterwards by the Goblin Tinkerer's Reforge function. Reforging is a service provided by the Goblin Tinkerer, which applies a new, random modifier to an item in exchange for coins. https://forums.terraria.org/index.php?threads/mobile-exclusive-prefixes.48089/, https://terraria.wiki.gg/index.php?title=Modifiers&oldid=867860, Pages with information based on outdated versions of Terraria's source code, Pages using DynamicPageList3 dplvar parser function, Creative Commons Attribution-Non-Commercial-ShareAlike 3.0 License. This item has been removed from the community because it violates Steam Community & Content Guidelines. Most but not all weapons and accessories will receive a modifier upon the item's creation. In the early game when players are still scooping up Fallen Stars to increase their mana pool, a modifier like Taboo might be too costly for its benefits. Violent's one of my favorites, especially with the Vampire Knives and the Death Sickle. For summoner? Wiki . Ranger Emblem: Dropped by Wall of Flesh. That's a lot, considering the fire debuff . Achieving +50% crit or better prior to Moon Lord is doable: The Fire Gauntlet has a damage buff, but it doesn't work for whips as it only boosts melee damage, not summon damage. Certain weapons cannot have their speed, knockback, damage, or mana cost modified. With defensive accessoires, I didn't mean accessoires that has defense stats, but any accessoire that helps you to survive longer, includes the Ninja gear, charm of Myths, Star Veil, celestial shell ect. Its best modifier is Godly. Modifiers cannot be legitimately obtained on armor. In the Old-gen console version and Mobile version, items are reforged by clicking the reforge button after speaking to the Goblin Tinkerer. Weapons and tools that have no knockback cannot get modifiers that change knockback; examples include drills, the Magical Harp, and many guns (such as the Minishark). This can make Souls of Flight more difficult to spot, e.g. The modifiers of items used in crafting have no effect on the crafted item. With three Menacing and two Lucky accessories, their DPS would be 1.12 * 1.12 * 100 = 25.44% above "normal". Only ranged weapons can have their velocity modified. The Elemental Gauntlet is a craftable post- Moon Lord accessory that is the final upgrade to the Titan Glove and Feral Claws. Note that some usually-unwanted modifiers are not included in this "mercy" list: Shameful, Intense, Annoying, and Frenzying. However, weapons can be grouped into four distinct categories based on their damage type - melee, ranged, magic, and summoning.Each class has its strengths and weaknesses and has a wide variety of weapons to choose from. Melee isn't really for DPS, if you want DPS then go ranged or mage IMO, melee is for tanking and that's why solar armour gives you 82 defense and high damage reduction. If a player has five Menacing accessories, their DPS will be 1.2 * 1.04 (base crit chance) * 100 = 24.8% above "normal". There are two universal modifiers with the same effects but with different names, Forceful and Strong. Miss the old Hydra Skin? Original post was deleted for no apparent reason heres the updated one from everyones suggestions. While Im inclined to agree that stacking DMG costs defensive/mobility accessories. For the purposes of mining and resource collection, the best modifier for tools such as pickaxes, hammers, and axes is Light. Sorcerer Emblem: Dropped by Wall of Flesh. A complete list of all 83 modifiers can be found below. Counting the Universal and Common modifiers, the average value boost for ranged modifiers is +21.27%. Here are a few more modifiers that will do in a pinch. The above numbers make no account of modifiers forbidden for individual weapons, but that will just make the process faster. For player-created game enhancements, see, "Lucky" redirects here. Only ranged weapons can have their velocity modified. If its 104% crit chance shouldn't you replace one of the Luckies with Menacing? Even then, you still lose the +20 Mana granted by the Magic Cuffs. The Calamity Mod also changes multiple vanilla item recipes. ten tries for weapons with only the fourteen universal modifiers, thirteen tries for accessories with their nineteen modifiers, sixteen tries for weapons that can also have the common modifiers (twenty-four modifiers total), twenty-five tries for weapons with magic or ranged modifiers (thirty-six total), twenty-eight tries for weapons with melee modifiers (forty total). Counting the Universal and Common modifiers, the average value boost for magic modifiers is +20.20%. The Thorium Mod adds 12 new weapon modifiers and 2 new accessory modifiers. However, the above logic does not account for enemy defense: Against moderate defense (compared to the weapon in use), damage bonuses are proportionately more powerful, because they increase the margin of damage for every hit. Its best modifier is Mythical . Frostspark Boots. The Mechanical Gauntlet and Fire Gauntlet does not apply any damage boosts to summon damage, so they aren't as useful. Even though it's used to produce Fire Gauntlet, the Mechanical Glove is considered a worthy choice over the former. You will need to defeat the Moon Lord first, but after that anything is easy peasy. Mech Glove will be better for Most endgame Weapons, since that extra 3% Damage scales better than 1 Damage a Tick, I'd imagine. Try out our Hydralize gadget! Although the Harpoon is classified as a ranged weapon, it cannot receive the Unreal modifier; its best modifier is Godly. (Although I do suggest using either Greater Healing Potions or Super Healing Potions just In case you find yourself in a stick situation) Flask Of Fire was not included since we already have the Fire Gauntlent equiped. Armor Rating: 20. The best damage-increasing modifier for other drills is Demonic, although it is unlikely that a drill would be of much use in combat. Terrarian Mar 9, 2015 #11 I have to say these are all great but I think the best is: Armor-Beetle Offense Accessories: Warrior Emblem, fire gauntlet, avenger emblem, celestial stone, and wings, all menacing. Valve Corporation. Fire Gauntlet + Mechanical Glove = 24% melee damage, +24% melee speed. On Fire! The Ruthless modifier offers the most effective minion boost, by increasing the minion's damage per hit the most. Mathematically, balancing damage and critical strike chance gives the highest DPS in theory: Taking these factors into account, the best modifier between Menacing and Lucky is the modifier that corresponds to the stat that the player currently has less of, while also accounting for stats from accessories, armor, buffs, and damage reduction from the enemy's defense (as a percentage of the weapon's base damage after weapon modifiers). As such, these modifiers are treated interchangeably, providing any weapon with a +15 percent to damage and +5 percent critical strike chance. The price is adjusted according to the Goblin Tinkerer's current happiness. - GullofDoom - Guide/Tutorial 70,203 views Oct 6, 2013 422 Dislike Share Save Slyrak 114K subscribers To get this you'll have to. It all stacks! These changes can increase the coin value of your weapon by up to 111 percent, so you might want to sell any Godly spares you have. The minions attack by using their enemy versions' attacks. Hello Everyone :D and welcome to my build for the end game melee class in Terraria 1.3.0.8 This Guide will contain tips and tricks on how to play the melee class post moonlord, as well as provide the best armor, weapons and accessories to get the most out of your Terraria melee character. Mine through that pesky Hellstone quicker than ever before, and get out before the Imps find you. All rights reserved. This can sharply reduce the chance of having a modifier at all, but does so by eliminating only bad modifiers. Suddenly the options seem much more limited. Already making it better than both fire gauntlet and paladins shield at once, with the added perks of better movement and a minion buff (even more op when you get stardust staff) 14. Almost all melee weapons that are swung overhead (swords, pickaxes, hammers, axes, and hamaxes) along with shortswords and whips can be reforged with these modifiers, in addition to common and universal modifiers. Otherwise Quick can also be really helpful, since . For the buff, see, "Damaged" redirects here. Related: Terraria: The Best Magical Weapons. Eye of the Golem +10% crit (yes, this is not as useless as it seems; was noted in this topic already - good crit balance is pretty important). However, an item that a player sells to an NPC will keep its modifier, and if repurchased in the same trading session, the modifier will be unchanged. Note that for many tools the Legendary modifier gives the same tool speed increase as Light due to tool speed being rounded down to the next whole number. QUICK NOTICE! Items purchased from NPCs never have any modifiers, due to the ability to refund items (selling them back for full price before closing the menu) introduced in 1.4. That's a lot of damage! Similarly, if any of three modifiers for a melee weapon will do, there is a 50% chance of getting one of them in only ten tries. 8 defense on one accessory by itself, regardless of modifier, is really strong. But I find it rather odd as it's supposed to be an upgrade. Note that reforging has no "memory": Upon each reforge, there is an equal chance of getting any of the modifiers possible for that item, including the modifier it currently has. I prefer the fire gauntlet, either one works though. Gaining a vantage point over enemies while using a Nasty ranged weapon completely negates the downside, while keeping some money out of the Goblin Tinkerer's pockets. Accounting for the 25% of items that start with no modifier, the average is +20.81%. In case you want to be even more OP, any of the following buffs can be used below to further increase DPS. Hover the cursor over the item that is to be reforged and press the reforge button. Reforging is now available in all languages. Fire Gauntlet Redirect page. To see those, click here . And it really is unreal, adding a hoard of improvements such as +15 percent damage, +10 percent speed, +5 percent critical strike chance, +10 percent velocity, and +15 percent knockback.