Some weapons can be crafted at a Work Bench or a Pre-Hardmode / Hardmode Anvil, while others can only be found in Chests, as enemy drops, or purchased from NPCs. You must log in or register to reply here. This effect has a 3 second cooldown before it can be used again. Im a veteran to Terraria, but super new to Calamity. Press question mark to learn the rest of the keyboard shortcuts. it's like an upgrade/ complete rework of the throwing class. Releases five Cosmic Scythes around the player which sharply home onto nearby enemies and cause an explosion that inflicts the. also the paladin hammer weapons are very good stopgaps to hold you over until you get homing/pen weapons. I hope you enjoyed reading, and be sure to comment if theres anything you disagree with or anything that I put incorrectly. The damaging orb deals 62.5% of the projectile's damage. Rogue stealth generates 15% faster while moving. This item will only be visible to you, admins, and anyone marked as a creator. Can you guys give me a list of decent pre hard mode - early hardmode weapons? Releases lingering souls while traveling, and more projectiles while attached. I've also included a copy of my client log for you. Constantly rains bolts of astral energy down as it travels. Most accessory effects that trigger on stealth strike hits (like sparks created from stealth strikes while wearing Electrician's Glove) can only be triggered a maximum of 5 times per stealth strike. 11. You must log in or register to reply here. Hey author, can't wait to use this mod and have a really fun ninja playthrough. 12% increased rogue damage, 15% increased rogue projectile velocity and stealth generates 10% faster. Causes the resulting scythe to rebound inaccurately when returning to the player, homing into the nearest enemy but no longer pierces. then you can make the Pwnhammer into the Pwnagehammer, a rogue weapon (note: there's also a melee variant, so check the . For every point of Stealth, the player becomes slightly more transparent (this will not affect the player if they are near a town NPC, and can be disabled via configuration options), and the following stats are granted. do you have a list of damage changes for the weapons? +0.5% rogue damage (+0.67% per point at max stealth), +13.33% rogue damage / +100% rogue damage / +133.33% rogue damage. 5% increased rogue damage. Gains a larger damage and velocity boost after bouncing. Travels much quicker, goes further, and pierces indefinitely. Lifesteal effect from Bloodstained Glove and its upgrades don't have this limit, however. Increases melee and rogue damage and critical strike chance by 8%. Releases gravity affected snowflakes as it travels, rains down phantom copies instead of ice shards. Causes a row of twenty identical, non-homing blades to rain from the sky. Releases Molten Globs as it travels. Example: the interaction between lifeforce potion and cadance potion. Otherwise, Throwing Class and Rogue Class will be seperated. I still keep it even after moon lord for aoe things. Emits a larger explosion which releases more bees. Rogue weapons are weapons belonging to the Rogue class. Rogue damage is internally throwing damage, because of this, the Rogue and Throwing classes are semi-compatible with each other: The Calamity Mod modifies two vanilla armors to grant rogue-based effects. . Releases 3-5 additional bubbles that inflict the. There are definitely some different things. Do you have any tips to improve my experience playing rogue? Hey, I don't know if this is a mistake on my end, but I've come across a couple weird bugs using this. it is very good vs bosses and WOF. Terraria Calamity Rust and Dust 1.4.5 Best Rouge Class Loadouts and Setups! Causes a Crimson cloud to spawn above hit enemies. Stealth strikes only expend 50% of the player's max stealth, 6% increased rogue damage and increased rogue critical strike chance. set, weapons I have are: mycoroot, shroomerange, Bouncing eyeball, seashell bommerang, and the malice mode drop from desert scourge (which ones to use?) Like other classes, the player's current rogue proficiency level and the stats gained from it can be viewed by purchasing a Rogue Level Meter from the Goblin Tinkerer, and the proficiency gain rate will be boosted if it is equipped. Creates damaging afterimages which spawn in greater quantity as the original scythe hits more enemies. You must log in or register to reply here. This bar will slowly increase if you dont attack, and rapidly increase if you dont move as well. Boosts rogue and ranged damage and critical strike chance by 5%. Sticks to enemies and fire laser in all directions. Calamity Mod Wiki is a FANDOM Games Community. 1. You can also reforge them to have faster Stealth regeneration, the best being Silent.. 16 tmodloader and that i have 2022 version, Yeah man reliance is trash I agree, usually what I do is get 30 of mana regen pots then turn them into the unlimited variant via luiafk so I just need to stop shooting for like 4 secs to regen all my mana back lol, @Vultinar I've definitely tried to play mage (both in vanilla and calamity) but I just never have any fun with it. Releases falling tar projectiles as it travels. Sometimes, Stealth strikes can be incredibly devastating (Spent Fuel Container, Wave Pounder) or not noticeable at all (Malachite, Star of Destruction), so create a build that supports stealth or no stealth for maximum efficiency. (it's very powerful) (don't nerf pls) #terraria #calamity Join Discord Server:. Stealth generates 30% faster while standing still and 20% faster while moving. Bounces off of 2 walls, exploding on the third. I might want to try rogue again if there was a new way to play it or Ive been playing it wrong, Occasionally dont attack for a (multiplier) of damage for your next (thrown object). So my changes are: * Stealth regeneration doesn't depend on whether . She also refunds a portion of spend Goblin tinker money, so dont forget to use her as often as you can! Creates a large shockwave after hitting an enemy which inflicts the Crush Depth debuff. https://calamitymod.fandom.com/wiki/File:StealthFullCharge.wav. What do I do after I get my weapon and my armor? Your equipment items focus on either dealing higher base damage with rogue weapons, or making rogue stealth generate faster, making them occur more often. some weapons are consumable, some aren't. I've supported this mod. Tier 1 - Sunken Sea Schematic - Available after Hive Mind/Perforators, Tier 2 - Planetoid Schematic - Available after one mechanical boss, Tier 3 - Jungle Schematic - Available after Plaguebringer Goliath, Tier 4 - Underworld Schematic - Available after Providence, the Profaned Goddess, Tier 5 - Ice Schematic - Available after Devourer of Gods. Several magical axes are released as it travels. Press question mark to learn the rest of the keyboard shortcuts. Reduces enemy aggression outside of the abyss. Moves faster and explodes into 4 extra bubbles. This is because there's a leveling system that improves your stats as a certain class the more you use the weapons in it. The Lionfish is also a great weapon, boasting high damage while also sticking to enemies and injecting the Acid Venom debuff. Throws three short ranged boomerangs as-well as a spread of homing, gravity-affected icicles. Im kind of new to modding and wanted a challenge, so this really helped. May I know if Rogue Damage is just another name for Throwing Damage? This includes 155 weapons, 32 accessories, 5 new full armor sets, 11 armor helmets, and 2 modified vanilla armor sets, and new modifiers. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I'm a veteran to Terraria, but super new to Calamity. 20% increased stealth regeneration while standing, stealth regeneration rate exponentially increases while moving, and stealth strikes have a 100% critical hit chance. Probably won't ever update this again, but who knows! Press J to jump to the feed. Additionally goes much further. Press J to jump to the feed. Is less affected by gravity, pierces much more, and gains 20% extra damage for each enemy hit up to a max of 200%. I'm more into Cities Skylines now so I'm not sure when I continue developing this. Espaol - Latinoamrica (Spanish - Latin America), https://calamitymod.fandom.com/wiki/Guide:Class_setups, https://calamitymod.fandom.com/wiki/Guide:Mod_progression. Press Q to consume 25% of the player's maximum stealth to perform a swift upwards/diagonal dash which leaves a trail of lightning bolts. This makes the "Throwing/Rogue" Class very weak compared to the others classes in Terraria. Rogue damage is completely separate from Throwing damage and will not be changed back. Unlimited buffs is in my opinion, for my playthroughs, almost required. I cant find any good articles about rogue class. Thanks for your mod. Today I will show you the strongest endgame weapon in calamity!. Split knives also cause explosions that rain down stars. Summons a coin that revolves around the player and steals money from enemies. To efficiently play through the game as a Rogue in the beginning of the game, just before the first boss, you will need to have enough resources and a couple of houses. If I disable your mod I can create and apply the intrinsic and it seems to stick while your mod is active, but creating it doesn't work while both are running. Is there something Im missing. its easy to craft and will carry. as a bonus, lan's also allows for any modded buffs as well without taking any inventory space and is still balanced because you need 30 of the potion to activate said effect. To be fair though, that mod is ancient at this point. Travels slower but builds up plague seekers over time. Like what weapon should I use for each phase for bosses, currently, I have victide/cimtane (which one to use?) Empyrean Fire spark which falls to the ground and lingers for a few seconds. Erupts into thirteen fireballs on enemy hits. There will be certain bosses that absolutely no one does with rogue unless they're doing a challenge run, for example. Sticks into the target and releases damaging bubbles that float upwards. (love the mod BTW), It's interesting to see a mod that heavily improves the Rouge class from the popular mod. 35% increased movement speed while submerged in liquid. [20:01:42] [1/ERROR] [Terraria]: System.MissingFieldException: Field not found: 'CalamityMod.CalPlayer.CalamityPlayer.stressMax'. @TrainerRobo if you need unlimited potions, use lan's toggleable potions in conjunction with lan's unlimited buff slots. I never double up like that, but that is definitely something I should mention in the guide. 45% increased chance to not consume rogue items, 10% increased summon damage and 15% increased rogue velocity, Immunity to Cursed debuff and gives control over gravity, 16% increased rogue critical strike chance, 23% increased rogue damage and critical strike chance. . You should also visit the calamity wiki for more info on weapons, armor and other stuff.