It gives more to do and more fluidity to the core worlds, but it also hurts the steep learning curve. It's good but the new assault station/ planets is not fun in the least. Nexerelin is a mod for the game Starsector. For colonizing, systems with multiple planets . They were around in 54 and especially in 62! A lot of things have changed, that effect colonies in starsector 0.95a. I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff. Visit the Mod Troubleshooting Guide! Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. Yes. I found a bug concerning nexerlin and this mod. My Starsector intro video: https://fractalsoftwor. When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. Can you be a Commissioned officer for a faction and still colonize? and our The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" Press question mark to learn the rest of the keyboard shortcuts. Nexerelin adds a layer of complexity and challenge that the game does need. Build a heavy industry, add on a pristine nanoforge. Since my save got corrupted recently I've had no luck in finding good systems for colonization. Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. It used to be called Starfarer. I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. I checked the exerelin_config.json but I can't find it or it isn't there. Is it harder? Cells spawn because Technology/Industrial activities generate interest. Thanks so much! You're running from the .bat file instead of Starsector.exe. Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. Here's the error: That sounds really nice, how does it work around worlds you don't own? You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. It is nearly impossible to predict the next big thing as these systems keep improving at such a rapid pace. Uploaded: 23 Feb 2019 . This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. Currently the only use of survey data is to be sold at markets for credits. Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. StarSector update 0.95a is here. You just now need to make sure your system isn't claimed by anyone beforehand (this is shown right in the found colony screen), because on that case that faction glazes the planet. Sometimes colonies change hands. [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). and our I kinda like it, forces you to stay at the planet and deal with response fleets instead of being able to snipe planets. I think specifically in the nexerelin thread, there is discussion about it. Do you want massive Fleet battles? 2 million if you babysit your colony and do minimal bounties. This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This is an extremely modded run with all kinds of goodies from additional. Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? Save game crash / corruption! Nex is neither, but it has a scrappiness to it. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Uploader: Histidine. You can vote for what game I play next here: I'm streaming now! Settings file options (can be used to enable/disable features individually): In-development patch notes for Starsector 0.96a, Re: [0.9.1a] Player Station Construction (v0.9), Re: [0.9.1a] Player Station Construction (v0.9.1), Quote from: Supplius Maximus on October 29, 2019, 06:04:56 AM, Quote from: Ed on October 29, 2019, 02:39:16 PM. For more information, please see our 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". Make sure you have enough crew & supplies afterwards to keep your fleet operational. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. The game feels more dynamic, otherwise its like a static structure on top of a large lore. Heres yet another error I have, not 100% certain but I think it has to do with the AI mod. Is it possible to add a config for those costs? If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. Overhauls. Choose your faction (or establish your own) and dominate the Sector! Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. Privacy Policy. I'd be thankful if someone could put up some seeds of their worlds and outline the habitable/ high class . If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. (Read 121931 times), Array-index crash! Nex is a LOT of new stuff not all of which is well explained. Is it insanely so? If you make use of agents to increase your relations before starting your colonies, it's by far easier. Starting templar ship really needs to be the _sal variant. I dont remember specifically since its been a while, but I found it on the forums. Starsector 0.95.1a is out! How would one disable vsync in the starsector and java .exe? Hey, this great, looking forward to seeing it get done. No. beside for new player who dont even know how to use agents, it not that worthy to invest monthly your income to hire some agents, try to take commission from big fraction ? Let's go over the basics of how to install mods in Starsector. I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. I think ambassadors are from another mod, Nexerelin only gives you Agents. csv is missing systemsCheck starsector log for more info , Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Immersion breaking as hell. It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. Having problems? Starsector 0.95.1a is out! Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. Will you be raided periodically? Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. Tried posting this on Pastebin but the log was just too long. Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. For more information, please see our The current one is the support one, making it nigh impossible to fight properly. I recently replayed Starsector and was overwhelmed by the new colony mechanics. Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising.