Note: the ratings are aimed towards new players on default settings. Although it seems daunting at first, a good source of water is really not that hard to come across. It makes the low speed torque of vehicles almost completely vanish. Traits are divided up into positive traits that cost points to have, and negative traits that give you points to spend. Slow Healer is another decent negative trait that you can easily deal with in Project Zomboid. The first one is called Positive Traits and these perks make your character stronger. Multiple presets can be made to save a combination of a profession and multiple other traits which offer utility to the players that are eager to get right into the action. Obviously you wont be able to take these traits together but you can match it with others that reduce fitness as well. Growing crops is great, but the benefit from farming skill is not significant enough. Most persist. This is a real challenge to start with and a pain in the ass to raise your fitness. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. Overweight/Underweight can be remedied with the appropriate food intake, i think you can get desensitised after killing a shit-ton of zombies - not 100% sure tho. @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} Waste of points. Provides a 30% XP boost on top of existing boosts to ALL skills. Free points. Many argue that players can remove the Out of shape trait as long as they exercise regularly and increase their fitness. -2 Fitness, Description: Low strength, low endurance and prone to injury. Luckily, we will go over some of the best negative traits we like to pick during our playthroughs. Overweight, I always pick overweight. Starting the list off with one of my favorite negative perks it is time to talk about high thirst. Create an account to follow your favorite communities and start taking part in conversations. It might even be less than 1 per second. Wakeful. I tested it and i dont think organized applies to the player's inventory. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} I'd rather level up dancing or piano (an actual mod skill). The reason is because the penalty is given to you from being overweight, and not picking the trait itself. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'setreadygame_com-medrectangle-4','ezslot_8',113,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-medrectangle-4-0'); if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'setreadygame_com-narrow-sky-1','ezslot_16',146,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-narrow-sky-1-0');Considering that you can get water through many different sources all the way through the game, I generally consider this free points. I mostly agree with you, with differences probably coming from differences in play style. Absolute garbage because of how it works. Don't stand in the cold and rain and you will be fine. With Sunday Driver, your vehicle will not perform when you need it. Find the official Discord here: Reduces sound. This trait would be a hard sell even as a negative. High Thirst is easily fixed with a bottle of water. They need to give it more features and make it much stronger. I wanted to spice up my character with some positive and negative traits to make zomboid a little more interesting. However, keep in mind you won't have this button in multiplayer, so we would avoid choosing it withmultiplayer characters. Hard of Hearing does the opposite, making it that much easier to be snuck up on by a quiet zombie. Thanks for the list and the explanations. A lot of people are happy being slowpokes. Feeble, weak - by training strength. Brave will cost 4 so you will essentially get a free point and not too much risk of panic. It really does much of the same as Fast Reader when it comes to saving time, and you rated that a 2. One tiny mistake and the character youve had for a few in-games weeks/months is gone and so are your skills. Horrible for new players, but experienced players shouldnt be getting scratched often, if at all. Reduces container capacity by 30%, including vehicles. So, here is the list of all Positive Traits in Project Zomboid ranked from best to worst: Fast Learner . While water will shut off during the first month of the game, it's easy to find . Way more than exercise. Ideally paired with fire officer so you can pick underweight and still keep athletic. 7. If an attack is blocked the damage is simply negated. Also makes vehicles louder. This trait is pretty good for exactly the same reasons as underweight. Conspicuous: 3/5. Useful skill, but its hard to justify spending 5 points on this. Whenever a zombie performs an attack the player has a chance to block it. 4 & 5- Always worth considering when making a new character. Description - Increases reading speed and takes less time for books. Underweight has a similar penalty, it makes your attacks deal less damage. The ones that can be remedied are, from the top of my head: Very Underweight, Underweight, Overweight, Obese - all weight ones can be managed through nutrition intake. Running XP boost will be very useful, as it can be slow to level up, but there are more important traits you can take first. Water is very easy to find, not worth 6 points, stops you from taking high thirst. Asthmatic: 2/5 very viable since it doesn't actually reduce Fitness, which is what decides how sleepy you get and how fast you attack. New comments cannot be posted and votes cannot be cast. I'm definitely not confident or patient enough to play that character yet, though! When you want to be a peace-loving character, it makes you less likely to kill zombies with a weapon, but it's a nice trait to debuff your character with. I wanna make a full late game character. Oh, you mean in game? For only 2 points this perk is a must-have. Will have its effects lessened over a few months, though. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . One of the best traits frequently recommended by the Project Zomboid community is Short-Sighted. It makes getting bitten extremely easy. Panic while performing first aid isnt really an issue. Basically, traits are modifiers, both positive and negative, that can be chosen during character creation in the form of occupations, aka hobbies. First aid is useless. The critical chance of attacks is capped between 10% and 90%. Ive told my friends who are new to the game to take thick-skinned to start off with until theyre more comfortable to take the training wheels off. Hunter is nice to the xp boosts to some skills but again, I play on insane pop so sneaking isnt particularly viable. While you might be shuddering at the thought of making one of the survival mechanics in a survival RPG even worse to deal with dont! 22. r/projectzomboid. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. Go right ahead! Generally the characters of mine that survive the longest are the ones that almost never get into any contact with zombies at all. Description: Panic when performing first aid on self, cannot perform first aid on others, gets stressed when bloody. My attempt at a meta build had underweight and athletic in the same build; like you said the massive benefit kicks in at 9. Allows you to detect zombies behind you at a greater distance. Not bad per se, just not worth the points. ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} Allows you to keep a regular schedule, stay out of the dark, and excercise/forage/run/fight more before getting sleepy. Impacts combat a lot less than you'd think, especially since your character panics no matter what when they see a horde early-game. I'd love to hope in Discord and go over some mechanics of the game in debug mode while streaming if anyone is curious! I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'setreadygame_com-leader-1','ezslot_15',114,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-1-0'); Along with this you have the option to pick up the positive trait known as Brave. In particular it allows you to get away with medium-to-low strength. Very useful for finding Axes and Sledgehammers. ._2FKpII1jz0h6xCAw1kQAvS{background-color:#fff;box-shadow:0 0 0 1px rgba(0,0,0,.1),0 2px 3px 0 rgba(0,0,0,.2);transition:left .15s linear;border-radius:57%;width:57%}._2FKpII1jz0h6xCAw1kQAvS:after{content:"";padding-top:100%;display:block}._2e2g485kpErHhJQUiyvvC2{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;background-color:var(--newCommunityTheme-navIconFaded10);border:2px solid transparent;border-radius:100px;cursor:pointer;position:relative;width:35px;transition:border-color .15s linear,background-color .15s linear}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D{background-color:var(--newRedditTheme-navIconFaded10)}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D._1L5kUnhRYhUJ4TkMbOTKkI{background-color:var(--newRedditTheme-active)}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D._1L5kUnhRYhUJ4TkMbOTKkI._3clF3xRMqSWmoBQpXv8U5z{background-color:var(--newRedditTheme-buttonAlpha10)}._2e2g485kpErHhJQUiyvvC2._1asGWL2_XadHoBuUlNArOq{border-width:2.25px;height:24px;width:37.5px}._2e2g485kpErHhJQUiyvvC2._1asGWL2_XadHoBuUlNArOq ._2FKpII1jz0h6xCAw1kQAvS{height:19.5px;width:19.5px}._2e2g485kpErHhJQUiyvvC2._1hku5xiXsbqzLmszstPyR3{border-width:3px;height:32px;width:50px}._2e2g485kpErHhJQUiyvvC2._1hku5xiXsbqzLmszstPyR3 ._2FKpII1jz0h6xCAw1kQAvS{height:26px;width:26px}._2e2g485kpErHhJQUiyvvC2._10hZCcuqkss2sf5UbBMCSD{border-width:3.75px;height:40px;width:62.5px}._2e2g485kpErHhJQUiyvvC2._10hZCcuqkss2sf5UbBMCSD ._2FKpII1jz0h6xCAw1kQAvS{height:32.5px;width:32.5px}._2e2g485kpErHhJQUiyvvC2._1fCdbQCDv6tiX242k80-LO{border-width:4.5px;height:48px;width:75px}._2e2g485kpErHhJQUiyvvC2._1fCdbQCDv6tiX242k80-LO ._2FKpII1jz0h6xCAw1kQAvS{height:39px;width:39px}._2e2g485kpErHhJQUiyvvC2._2Jp5Pv4tgpAsTcnUzTsXgO{border-width:5.25px;height:56px;width:87.5px}._2e2g485kpErHhJQUiyvvC2._2Jp5Pv4tgpAsTcnUzTsXgO ._2FKpII1jz0h6xCAw1kQAvS{height:45.5px;width:45.5px}._2e2g485kpErHhJQUiyvvC2._1L5kUnhRYhUJ4TkMbOTKkI{-ms-flex-pack:end;justify-content:flex-end;background-color:var(--newCommunityTheme-active)}._2e2g485kpErHhJQUiyvvC2._3clF3xRMqSWmoBQpXv8U5z{cursor:default}._2e2g485kpErHhJQUiyvvC2._3clF3xRMqSWmoBQpXv8U5z ._2FKpII1jz0h6xCAw1kQAvS{box-shadow:none}._2e2g485kpErHhJQUiyvvC2._1L5kUnhRYhUJ4TkMbOTKkI._3clF3xRMqSWmoBQpXv8U5z{background-color:var(--newCommunityTheme-buttonAlpha10)} But let me convince you why pacifist is a good choice. To stop crashing all the time, drive slower. Description: Stress and unhappiness decrease after smoking tobacco. This will keep your high tier weapons usable for longer. Organized increases the storage capacity of all containers so its a little more useful than youre giving it credit for but I agree that its expensive. Take with outdoorsman to negate most of the negative effects and gain 2 free points. Unlike in real life, being a smoker in Project Zomboid is not all that bad and doesn't cause any health risks. I replace hemophobic with claustrophobic, there are a few tricks that make it not a big deal. What pacifist actually does is lower the experience gain for weapon-related skills. Though all of them are useful in their own ways, the following traits are the best to pick up. Worth considering if you know what youre doing. I'd put Dextrous at 3. It can be rather annoying having a character only stressing out any time you go into a tight. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . Overpriced but underrated IMO. Cooking is so useless taking this for -6 will hurt your character. Only worth taking if you have slow modded vehicles. While the power is still working throughout the world you can get water from any kitchen or bathroom, after the power and water have been cut off of course you can boil water using a campfire to make it drinkable. Just fast forward time. Categories Community content is available under CC-BY-SA unless otherwise noted. Take fast learner instead. One of the best traits frequently recommended by the Project Zomboid community is Short-Sighted. Must have for people wanting to use axes as their main weapon. I mostly based the ratings on standard settings and aimed at new players. You could start at 0 or 3 and level up to 4 or 6. Makes driving while towing, or driving already slow/heavy vehicles (especially modded ones) a nightmare.This perk probably wont get you killed, but i fucking hate playing with it. You can test this all out using the debug mode of PZ. And when You have 9 fitness it's not going to cause any problems, so probably even 4/5 if you have 9 fitness. Tldr get outdoorsman if you get prone to illness and thin skinned. Useful for stealth, but you can always just stop moving to avoid making sound. You are correct. Cannot take Wakeful, and also has the opposite effect of Wakeful. Maybe 5/5 Simply because it's the only trait that gives nimble. Grinding out strength and fitness is such a chore and almost impossible at the higher levels so Ill at least take either Strong or Athletic, if not both. Don't bother. I'm considering taking hearty appetite next time. The effects of this trait will eventually get better and better as you play through the game. Its that easy. Just watch life and living and read books for the first week to level cooking. NEVER take this. It helps peel away some of them from larger groups. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.3b33fc17a17cec1345d4_.css.map*/I think Keen Hearing is one of the best traits in the game and has kept me alive more times than I can count. It's great, I don't know why you think it's bad. Short Sighted only affects foraging radius and makes no difference to actual perception sight. Speaking of underweight as a negative trait.. First Aider: also easy 1/5. 2 points for 1 str, 1 axe and 1 sprinting for a minor weight debuff is nuts. The only real issue would be sleeping but you can just choose a base with a big enough room to place a bed in. Dont take this. Take weak stomach instead. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. The +2 boosts will be insanely useful from the early to late game. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Anything that increases endurance loss will probably get you killed. But even then, you dont have to read books too often when you are leveling your character. I figured you guys would appreciate it. For example, Sunday Driver, Short-Sighted, Slow Healer, Slow Reader, and Weak Stomach are negative traits and if you don't have a good combination of the best positive and best negative traits in Project Zomboid, you will have a hard time. Smokes have always been pretty easy to find in Project Zomboid. When an attack goes through it checks the player's resistances, which is a separate calculation using the player's injury chance. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Similar to angler, if you want to use long blunt take this perk, otherwise, don't. This perk isnt working at all as of the time im writing this, so its free points. Once you get to a normal weight, its 6 free points. If you're an experienced driver with a PC that can run the game well you are simply NEVER going to die to Speed Demon, and the increase in acceleration speeds up gameplay; particularly when it comes to towing. ._2Gt13AX94UlLxkluAMsZqP{background-position:50%;background-repeat:no-repeat;background-size:contain;position:relative;display:inline-block} I don't understand why people like it. Although the description of the negative trait says it decreases the player's vision, It appears not to affect the character in any noticeable way. I mostly agree with your list but I also play in sandbox so some of my settings change the importance of things. For example, inconspicuous is actually not that great and it's opposite conspicuous can be worth taking as they both only change the chance a zombie will see you on a tile per tick. Some traits in Project Zomboid can't be picked at the same time, however, you can pick both Underweight and Fit, which seem to cancel each other out. Foraging is useful. For that reason, I always take thin skinned and just pray for the best. The xp boosts that gymnast provide are pretty useful to keeping you alive in combat so I always take it. Or just don't go outside in the wet and cold? The extra speed will often cause you to crash and badly injure yourself, even with cruise control. The best traits in Project Zomboid are Short Sighted, High Thirst and Weak Stomach, they are examples of traits that cause little to no inconvenience and or are easy to fix. Fit/Stout are a waste of points because the huge bonuses trigger at 9+ so you're paying 6 pts for very marginal benefits and to top it all off 7 strength is actually possible to grind out via exercise without hating yourself, especially if you already start with 5 base. Want an overweight lumberjack? No one can fight . The farming skill itself isn't THAT useful though and your points will often best be spent elsewhere. Positive traits in Project Zomboid give players a specific advantage. One decent trait for getting a couple of points back is of course slow reader. Athletic is non negotiable. More annoying than anything. S-Tier. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} But that being said, if you want a character that is going to survive for a very long time, this doesnt really matter. Maybe useful when multiplayer releases, but until then this perk is basically useless. Most persist. Like I can be facing forward and hear an out-of-place moan and know that there's a zombie behind me but still not in my perception circle. As these two are pretty similar to each other i thought id bring them both under the same category. Another low side effect trait we would recommend choosing is Slow Reader, and the reason is simple. Rather than the game auto slowing down from fast forward when you get attacked from behind, the game will auto slow down when a zombie enters that short circle behind your character that you get with keen hearing. Useful for stealth, but stealth skills will always be far, far more useful to level up. Aside from exhaustion, sleepiness is the biggest danger as the more tired you get, the more your perception decreases.
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